Kilwin

A D&D Lad by Rachel

And I feel God in this Chili's tonight

(Meet his friend, Reides, too!)

About

Name: Kilwin
Race: Human
Age: 24
Class: Cleric (Life Domain)
Alignment: Lawful Good
As an infant, Kilwin was found abandoned near the temple of Alethus in a small village named Cowersby, about a day's travel to the west of Laketon. No one in the village knew who had left him, so most people assumed that his parents had traveled there to abandon the child discreetly. The situation being what it was, the temple raised Kilwin alongside the several other orphans in the temple's care. While he wasn't especially disliked by his peers, he didn't form particularly strong bonds with most of them, at least partially due to his tendency to report mischief to the priests as soon as he caught wind of it. His reputation as a tattletale endeared him to his caretakers, however, as well as his interest in their teachings. Kilwin spent a lot of his childhood browsing the book collection of one of the head priests, an elderly gnomish man named Glasny Whitehall.Surrounded by the word of Alethus from birth, Kilwin became a devout follower of hers from an early age and deeply longed to join the clergy at the temple where he was raised. Even as his cohorts began to leave the temple to strike out on their own, Kilwin tried to involve himself further with the temple. When his divine magic first manifested, he was ecstatic, convinced it was a sign that he was on the right path. Glasny, now Kilwin's mentor, had some doubts. While he had come to view Kilwin almost as the son he never had and wanted to encourage him to pursue the priesthood, he also recognized that Kilwin had never known any life outside of the temple. Glasny suggested that it was for the best if Kilwin left the temple for a year before formally settling in as a priest, and travel Alethustria, helping people wherever he can and spreading the light of Alethus through good deeds. This would be both a good application of Kilwin's powers as a cleric and a chance for Kilwin to gain knowledge of the lives of the people he hoped to help through the temple. Kilwin agreed in order to better serve Alethus and set out on his own, with the understanding that he would return in a year's time, but was welcome back before that in case of emergency.Eager to help others and quick to assume the best of people, Kilwin has taken to the adventuring life surprisingly well, although his trusting nature and somewhat lacking people skills occasionally draw him into trouble. Although he still hasn't realized that it was part of Glasny's intentions, Kilwin is realizing that he finds this life more fulfilling than staying close to the temple for the rest of his days, but wonders if he's not just finally getting cold feet for the first time about his course in life.Stats:
Strength: 16
Dexterity: 11
Constitution: 18
Intelligence: 15
Wisdom: 20
Charisma: 11
Fun Facts:
-He's always wanted a dog and picked out the name "Flennerman" for one when he was very young.
-He wasn't very popular growing up because he was a tattletale.
-He enjoys milk and other dairy products, even if they're too expensive for him sometimes.
-Before he grew his beard, people outside his village tended to mistake him for younger than he actually is. He look a babyface
Current Kill Count: 14
Current Heal Count: 64 (Now including... Himself)

Playlist

Writing

Coming Soon(...?)

Relevant Memes

Cher priest
Impervious to most physical forms of attack
Mamma Mia
Floorin it
In this house we love and stan Erak
Red Dead Redemption